The MakersPlace Ghana

Courses

A 45-course STEM pathway from Explorer to Innovator — robotics, Arduino, micro:bit, coding, web development, AI and hands-on making for ages 6–18.

Learning pathway

Explorer → Builder → Creator → Innovator

Every course sits on a clear progression so parents and schools can place learners at the right starting point.

01

Explorer

Ages 6–8

Digital confidence, sequencing and creative play with code.

02

Builder

Ages 8–11

Games, animation, sensors and first hardware projects.

03

Creator

Ages 10–14

Python, web, robotics and real product thinking.

04

Innovator

Ages 13–18

AI, competitions, portfolio work and leadership projects.

Course catalogue

45 future-skills courses

Browse by category or search by age, pathway or topic. Open a course for outcomes, tools, progression and pricing guidance.

Showing 45 of 45 courses.

01Creative CodingCore Course

Creative Coding and Digital Storytelling — Level 1

Visual coding, storytelling, sequencing, animation, simple games and digital confidence.

Age
6–7 years
Pathway
Explorer
Duration
12 lessons
02Creative CodingCore Course

Interactive Games and Animation — Level 2

Variables, broadcasts, conditions, scoring, timers, multi-scene projects and debugging.

Age
8–10 years
Pathway
Builder
Duration
12 lessons
03Creative CodingCore Course

Advanced Creative Programming — Level 3

Lists, custom blocks, AI-style logic, simulations, advanced games and capstone Scratch project.

Age
9–12 years
Pathway
Builder / Creator
Duration
12 lessons
04Creative CodingCore Course

Visual Coding to Python — Transition Course

Transition from Scratch logic to Python syntax, variables, loops, conditions, functions and mini projects.

Age
10–13 years
Pathway
Creator
Duration
12 lessons
05Creative CodingCore Course

Introduction to Python Programming

Python basics, input/output, variables, data types, conditions, loops, lists, functions and debugging.

Age
11–16 years
Pathway
Creator
Duration
12 lessons
06Creative CodingSpecialist Track

Python for Games and Automation

Python games, game loops, score tracking, timers, automation scripts and useful digital tools.

Age
11–15 years
Pathway
Creator / Innovator
Duration
12 lessons
07AI & DataSpecialist Track

AI and Data Science Foundations — Level 1

Data literacy, CSV files, Pandas, Matplotlib, statistics, visualisation and beginner AI models.

Age
13–17 years
Pathway
Innovator
Duration
12 lessons
08AI & DataSpecialist Track

Applied Machine Learning Projects — Level 2

Machine learning pipelines, model training, testing, evaluation, prediction and responsible AI.

Age
13–17 years
Pathway
Innovator
Duration
12 lessons
09AI & DataSpecialist Track

AI for Real-World Applications — Level 3

Natural language processing, computer vision, OpenCV, TensorFlow Lite, IoT integration and applied AI projects.

Age
14–18 years
Pathway
Innovator
Duration
12 lessons
10AI & DataCapstone / Portfolio Track

AI Research and Innovation Bootcamp — Level 4

AI research, literature review, datasets, methodology, modelling, research poster, paper and presentation.

Age
15–18 years
Pathway
Innovator / Research
Duration
4–6 weeks
11Web & ProductCore Course

Website Design Foundations — Level 1

HTML structure, pages, images, links, lists, tables, forms, media and basic website architecture.

Age
12–17 years
Pathway
Creator
Duration
12 lessons
12Web & ProductCore Course

Responsive Web Styling — Level 2

Styling, colours, typography, layout, Flexbox, Grid, responsive design and visual presentation.

Age
12–17 years
Pathway
Creator
Duration
12 lessons
13Web & ProductSpecialist Track

Interactive Web Development — Level 3

JavaScript logic, DOM manipulation, events, forms, validation, interactive pages and mini web apps.

Age
13–18 years
Pathway
Innovator
Duration
12 lessons
14Physical ComputingCore Course

Creative Physical Computing — Level 1

MakeCode, LEDs, buttons, movement, light, temperature and simple interactive projects.

Age
9–13 years
Pathway
Builder
Duration
12 lessons
15Physical ComputingCore Course

Sensors, Signals and Smart Gadgets — Level 2

External components, breadboarding, buzzers, servos, sensors, radio communication and data logging.

Age
10–14 years
Pathway
Builder / Creator
Duration
12 lessons
16Physical ComputingSpecialist Track

Data-Driven Smart Systems — Level 3

Data collection, logging, graphing, wireless data sharing, smart alerts and AI-style decisions.

Age
12–15 years
Pathway
Creator / Innovator
Duration
12 lessons
17Physical ComputingSpecialist Track

Machine Learning and Smart Devices — Level 4

Model training, image/sound/gesture classification, Teachable Machine, micro:bit integration and ethical AI.

Age
13–17 years
Pathway
Innovator
Duration
12 lessons
18Physical ComputingCore Course

Electronics and Embedded Systems — Level 1

Arduino IDE, C++, breadboarding, LEDs, resistors, sensors, actuators, serial monitor and embedded systems.

Age
13–18 years
Pathway
Creator
Duration
12 lessons
19Physical ComputingSpecialist Track

Smart Product Prototyping — Level 2

Tinkercad simulation, advanced Arduino, smart devices, 3D enclosures, design thinking and product prototyping.

Age
14–18 years
Pathway
Creator / Innovator
Duration
12 lessons
20Physical ComputingSpecialist Track

App-Controlled Smart Devices — Level 3

Mobile app-controlled hardware, Bluetooth, Wi-Fi, Arduino, IoT control and smart devices.

Age
13–18 years
Pathway
Innovator
Duration
12 lessons
21Web & ProductCore Course

Mobile App Development — Level 4

Android app development, user interface design, events, variables, TinyDB, sensors and mobile app projects.

Age
11–17 years
Pathway
Creator / Innovator
Duration
12 lessons
22Physical ComputingSpecialist Track

Smart Systems Programming

Raspberry Pi Pico, ESP32, MicroPython, sensors, displays, motors, robots, sound, wireless systems and IoT.

Age
12–18 years
Pathway
Creator / Innovator
Duration
Modular pathway
23RoboticsCore Course

Robotics Engineering Foundations — Level 1

Robot chassis, motors, sensors, movement, obstacle avoidance, line following and robot showcase.

Age
10–14 years
Pathway
Builder / Creator
Duration
12 lessons
24RoboticsSpecialist Track

Wireless Robotics and Control Systems — Level 2

Wireless control, radio communication, multi-sensor decision-making, rescue bots, sumo bots and soccer bots.

Age
11–15 years
Pathway
Creator
Duration
12 lessons
25RoboticsCore Course

Smart Robotics and Autonomous Systems — Level 1

mBot2, CyberPi, mBlock, motors, sensors, line following, obstacle avoidance and smart robot behaviours.

Age
9–13 years
Pathway
Builder / Creator
Duration
12 lessons
26RoboticsCompetition Track

Competition Robotics Engineering — Level 2

MakeX-style competition preparation, robot sumo, robot soccer, mission games, strategy, debugging and mock tournaments.

Age
9–16 years
Pathway
Creator / Innovator
Duration
12 lessons
27RoboticsCore Course

Junior Robotics and Engineering Design

LEGO Education kits, simple robots, motors, sensors, storytelling, teamwork and early engineering confidence.

Age
6–8 years recommended
Pathway
Explorer / Builder
Duration
12 lessons
28RoboticsCore Course

Robotics Design and Sensor-Based Control — Level 1

SPIKE Prime hardware, Scratch-based coding, motors, sensors, delivery robots, rescue bots and guided challenges.

Age
9–14 years
Pathway
Builder / Creator
Duration
12 lessons
29RoboticsCompetition Track

Advanced Mission Robotics and Innovation — Level 2

Competition robot base, modular attachments, sensor calibration, route optimisation, innovation project and judging readiness.

Age
9–14 years
Pathway
Creator / Innovator
Duration
12 lessons
30RoboticsCore Course

Robotics Systems and Mechanical Design — Level 1

EV3 programming, LEGO Technic builds, motors, sensors, gearing, maze navigation, line following and mission challenges.

Age
10–14 years
Pathway
Creator
Duration
12 lessons
31RoboticsCompetition Track

Advanced Robotics Mission Mastery — Level 2

EV3 competition engineering, My Blocks, gyro correction, modular attachments, mission sequencing and innovation project pitch.

Age
11–16 years
Pathway
Creator / Innovator
Duration
12 lessons
32Competition & CapstoneCompetition Track

Robotics and AI Competition Readiness

Rules analysis, robot design strategy, AI challenge preparation, testing, debugging, engineering notebooks, presentation and judging.

Age
9–18 years
Pathway
Creator / Innovator
Duration
Flexible
33InnovationCapstone / Portfolio Track

Capstone Innovation and Student Portfolio Development

Problem definition, research, prototyping, testing, documentation, project report, pitch deck, demo video and portfolio development.

Age
13–18 years
Pathway
Innovator
Duration
Flexible
34Teacher TrainingSpecialist Track

Teacher Facilitator Training for Robotics and AI Education

Teacher confidence, classroom facilitation, robotics lesson delivery, AI activity design, assessment, safety and school programme implementation.

Age
Teachers and facilitators
Pathway
Teacher / Facilitator
Duration
12 sessions
35FoundationsFoundation Course

Computational Thinking and Problem Solving

Sequencing, patterns, logic, decomposition, algorithms, debugging and structured problem solving before advanced coding.

Age
7–11 years
Pathway
Explorer / Builder
Duration
8–12 lessons
36FoundationsFoundation Course

Digital Literacy and Responsible Technology

Digital citizenship, online safety, responsible AI use, file management, information literacy, privacy and healthy technology habits.

Age
8–13 years
Pathway
Builder / Creator
Duration
8–12 lessons
37AI & DataFoundation Course

Data Literacy and Visual Storytelling

Collecting data, reading charts, simple spreadsheets, surveys, cleaning data, visual storytelling and evidence-based presentation.

Age
10–14 years
Pathway
Builder / Creator
Duration
8–12 lessons
38FoundationsFoundation Course

Maths for Coding, Robotics and AI

Coordinates, angles, logic, probability, measurement, ratios, speed, distance, graphs, statistics and applied maths for projects.

Age
10–18 years
Pathway
Creator / Innovator
Duration
Flexible
39FoundationsSpecialist Track

Cybersecurity and Digital Safety Foundations

Passwords, phishing awareness, privacy, safe browsing, encryption concepts, device security and secure coding habits.

Age
12–18 years
Pathway
Creator / Innovator
Duration
8–12 lessons
40Web & ProductSpecialist Track

UI/UX Design and Digital Product Design

User research, empathy, wireframes, user journeys, prototyping, accessibility, usability testing and product thinking.

Age
12–18 years
Pathway
Creator / Innovator
Duration
8–12 lessons
41Fabrication & GamesSpecialist Track

3D Design and Digital Fabrication

3D modelling, CAD thinking, measurement, enclosure design, prototyping, digital fabrication and design for making.

Age
10–18 years
Pathway
Creator / Innovator
Duration
8–12 lessons
42Fabrication & GamesSpecialist Track

Game Design and Interactive Media

Game mechanics, characters, levels, scoring systems, storytelling, animation, sound, player experience and testing.

Age
8–16 years
Pathway
Builder / Creator
Duration
8–12 lessons
43Web & ProductSpecialist Track

Full-Stack Web Development Foundations

APIs, databases, authentication concepts, backend logic, dashboards, admin panels, deployment and data storage.

Age
15–18 years
Pathway
Innovator
Duration
12 lessons
44InnovationCapstone / Portfolio Track

Innovation, Entrepreneurship and Pitching

Problem validation, customer discovery, value proposition, business model, costing, storytelling, pitch decks and demo day readiness.

Age
13–18 years
Pathway
Innovator
Duration
8–12 lessons
45AI & DataSpecialist Track

AI Agents, Automation and Workflow Design

AI agents, workflow design, automation logic, prompt design, tool use, task planning and responsible human-in-the-loop systems.

Age
14–18 years
Pathway
Innovator
Duration
8–12 lessons

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